![]() If there's nothing to do here, feel free to either leave it open for someone to take care of or close it with WONT FIX.Ĭounted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a unit mask of 0x00 (core_p Core cycles when core is not halted) count 100000 I could provide some logs / performance metrics etc. If there's no viable way to improve this performance I could see it does not make sense to put a lot of effort into this game anymore, since USPlay might be the go-to game any time soon. Like shown in the first post: Dropping from a stable 60 FPS (probably VSYNC) to under 10 FPS most of the time. If I search by pressing J, there's a delay of a few seconds until the text is shown/filter applied. If I press R then, I'd had to wait a few seconds for a new song to show up. ![]() current video preview stutters) and it's hard to navigate. Btw, by slow I mean it starts to stutter (e.g. 80 songs are filtered) browsing will become very smooth again. search for an Artist like ABBA -> only e.g. All the time I limit the given results (e.g. I tested this with the same library (7000+ songs) with somethimes videos, sometimes not. Is there a memory limit the app could use either by architecture contraints or even something that is set somewhere? I would want either the OS or the game to rather use my RAM to improve performance instead of leaving it free. The bottleneck seems to be somewhere else. ![]() Of course I would assume the SSD should be much faster, but this it not the case. Actually it does not make any difference if I use a SSD, HDD or if the Songs are located on a NAS.
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